Thursday, May 14, 2020

The Effect Of Video Games - 992 Words

The Effect of Video Games â€Å"In 1972, the Surgeon General issued the following warning on violent TV programs: â€Å"It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action. †¦ There comes a time when the data are sufficient to justify action. That time has come.†Ã¢â‚¬  (Steinfeld, 1972). In the decades since hundreds of studies have been done on the effects of violent media exposure and violence. 1972 was an age of censored television violence, and violence on television was still seen as detrimental too many people. Here now in 2014 with television shows seemingly being uncensored with the amount of violence shown and the language used,†¦show more content†¦These games that are called â€Å"first person shooter† games put the player in the head of the character being controlled and allows the player to view the violence from a perspective that the player can more identify with. I for one do believe that violence in video games in some ways can affect a person and their reality. I have played some of these games and have personally heard how some of these kids talk to each other while playing online. These kids are using language like grown men and are absolutely elated by the sight of blood in these games. No matter what time I am online playing you can count on hearing these kids cussing and gloating over there latest kill. I started playing these games later in life so I feel that the games don’t have as much subliminal effect on me, but these kids who grew up on â€Å"Mortal Kombat† and have evolved with these games to where they now are at risk of having a very low temperament towards their peers. The aggression that these kids show online may be an act but I tend to believe that it is only partly an act and that these kids feel invincible when in the mind frame of the character that they are controlling. â€Å"Playing violent video games like Doom, Wolfenstein 3D or Mortal Kombat can increase a person s aggressive thoughts, feelings and behavior both in laboratory settings and in actual life†. (Smith, E., King, L. (Eds.) 2014). It has also been confirmed

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